![]() It appears the guys from Gearbox feel the same way, and they've been working hard to bring Halo's multiplayer to the Internet the way we always thought it should be. So while the console hardcore has been more than happy with Halo's multiplayer offerings on the Xbox, a number of us at GameSpy have been longing to take the Master Chief into battle from in front of our PCs, mouse at the ready. (In fact, one of our programmers took it upon himself to create the GameSpy Tunnel application shortly after Halo's release, allowing players to find opponents and play Halo online.) For a group that was raised playing PC games like Quake, Team Fortress and Counter-Strike over the Inetrnet (among others), the lack of proper online support felt like a disappointment. The game offered countless multiplayer modes, and the ability to play via splitscreen and LAN, but with no way to play over the Internet. Some called it "Game of the Year." A few even dubbed it was "the best game EVER." Ever since, we've heard tales of Halo's multiplayer being played nonstop in various offices on a nightly basis, even today.īut we're pretty big on multiplayer ourselves here at the GameSpy offices, and we couldn't help but feel a little underwhelmed by Halo's multiplayer support. Many reviews gave it perfect (or near-perfect) scores. Thank you Bungie for providing us with this information.When Halo was released for the Xbox in late 2001, it was critically acclaimed by just about everyone. Updated chatbox settings to work with newer resolutionsįixed reading sv_ban_penalty from init.txtĭisabled executable_is_valid checksum from strings.dllįixed parsing of custom map names containing a “.”Įdit: The CD Key database is now online too, to assist people in creating meaningful banlists for their dedicated servers. ![]() ![]() Use at your own risk the game is untested at 4800×3600. Updated 2003-era upper bound on the video resolution picker. Removed some verbose debug logging of gamespy connectionsįixed handling of video cards with >= 2GB of memoryĮnabled refractive Active Camo on Nvidia cards, which had previously used an alpha fade. Moved Gamespy services to use new non-Gamespy serverįixed a family of index-out-of-bounds bugs which had been exploited to crash clients Big thanks to community members Technut and kornman00, and btcc22 again, for helping to catalog and investigate these problems, making the job of fixing them much easier, and to the community who has helped test the patches.īungie believes in creating lasting social experiences, and while we’re all enormously excited for the upcoming release of Destiny and hope you’ll join us for that ride, we’re also gratified by the ongoing enthusiasm for the original Halo, and glad to be able to help keep a good thing going. This update also contains a number of other small bugfixes, mostly relating to security or compatibility with newer hardware. Community member btcc22 has valiantly written a new server-browser application for Bungie to host and support in-game via this patch. In a couple days once more servers have come online, the auto-update notice will be displayed in game.Īs you might have heard, the Gamespy service that has provided our server list these 11 years is shutting down at the end of the month, and prior versions of the game will no longer be able to browse for internet multiplayer games. The patches and dedicated servers are linked below. This is pretty awesome of them, especially given that the company no longer makes money from the title and it’s a great way of showing they still care about the fan base they worked so hard to accumulate.īungie is pleased to present a new update to Halo PC (and Custom Edition). The game may have seen better days, but it still has a lot of fans, it’s online multiplayer is still great fun and the modding community is far from done with it.Ī new patch will see the game switch to a new master server which will be hosted by Bungie as well as fixing a few in game bugs to make sure the game keeps running smoothly in the future. ![]() Good news everyone! Despite the impending closure of the long-running GameSpy servers, the Halo: Combat Evolved community as well as the development team at Bungie have taken steps to keep their classic FPS up and running. ![]()
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